![]() ![]() ![]() ![]() Windows 7 Ultimate, Intel i7 X980 3.33GHz, 12 GB RAM, Radeon HD 5870 Graphics Card, DirectX 9.GG.deals aggregates game keys from over 40 digital distribution stores so you can find the best deals on video games. Windows 7/Vista/XP SP3, 1.7 GHz Processor, 1GB RAM, DirectX 9.0c (Shader Model 3) compatible graphics card, DriectX 9.0c, 500MB Hard Disk Space Nip, GameVortex Communications AKA Chris Meyer ![]() Puzzle Dimension really is a fun experience, and while it might seem like just another marble game, there is enough of a challenge and unique style here to make it worth the while of most puzzle-fans. This is, of course, no one's fault but my own, but the constant switching between navigation and camera rotation led to many deaths, and because of the hurried nature of the game, if you want a good score anyway, there were often some frantic finger-swapping going on over those two major keys. Where my fingers usually got messed up was when I thought I was jumping in a particular direction, typically over a gap in the floor, but instead of using the Space Bar, I held down the Shift. This is done by holding down the Shift Key when using an Arrow Key. These are the basics, and all you really need to know, but the problem is you will also need to control the camera a bit in order to rotate around and get various views of the world as you roll about. The Arrow Keys roll the ball to the next tile, while the Space Bar, in conjunction with the Arrow Keys, lets you hop over one tile in a particular direction. Puzzle Dimension's controls seem simple enough, but they take a little getting used to, and quite frankly, a good 80% of my deaths were a result of the wrong finger hitting the wrong keys.Įverything runs off of the keyboard. A misroll off of one side and you will still fall into the level's infinite void. Of course, this doesn't preclude you from making a false move and actually falling off of the level. Instead, when you move onto one of those tiles, the level will rotate round so that the new tile is directly below you. In other words, if you have a level that curves upwards, then you won't find yourself hitting a wall. For the most part, there is no up or down, and as the level curves up and around the screen, it will actually rotate so that the tile you are on are along the bottom. One of the interesting features of Puzzle Dimension is the amount of freedom it gives you. Let me tell you, there is nothing so frustrating as being able to collect everything you need, and realizing you've painted yourself into a corner and can't actually get to the level's exit. In the case of this game, you are trying to collect enough sunflowers to open up a gate, and get through that gate. I mean, you wouldn't want to disturb your co-workers or anything.Īs you might expect based on the games I've compared it to, Puzzle Dimension has you rolling and jumping a ball across levels comprised of tiles. which I guess is a good thing for anyone wanting to play the game on a casual nature. Puzzle Dimension's other sound effects add a nice touch as you roll and bounce your way across various types of tiles, but the game can be played just as well with the speakers turned off. The game's background music does a good job of staying out of the way, and while it is never really anything that sticks with you after you've walked away, it still gets the job done. The same can be said of the tiles and other elements on the board. When you approach though, they transform into a high-rez sunflower model. Until you land your ball on an adjacent tile, they appear bulky and very rough-edged. The best example of this is the sunflowers you need to pick up in order to complete each level. Well, until you get close to them and then they transform into much clearer representations of their models. Besides the ball itself, all of the elements on the board stick to a highly blocky and purposefully pixelated look. While the different Clusters, or worlds if you will, have different themes, they are all dazzling to look at, and offer an odd blend of high definition and 8-bit styles. One of the more intriguing aspects of the game is its visual style. I've had the opportunity to review everything from Ignition's Mercury line to Garage Games' Marble Blast Ultra, and while I've enjoyed them all, none have quite had the same feel as Puzzle Dimension. Over the past few years, there have been a few Marble Madness-inspired games. ![]()
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